A downloadable framework

Buy Now$129.99 USD or more

Super Smash Combat is a robust and flexible Unity framework designed to help you build fast-paced arena battles inspired by classic platform fighters. It includes the full gameplay loop: Main Menu → Character Selection → Stage Selection → Battle, with local multiplayer support and a modular codebase ready for customization.

Built for the Universal Render Pipeline (URP), it targets solid performance and clean visuals while keeping the systems lightweight and extendable.

🎮 CORE FEATURES

• Local Multiplayer

  • PlayerInput-based setup for Keyboard + Gamepad (New Input System).
  • Supports multiple fighters with slot-based configuration (Player/CPU).
  • CPU support via input provider architecture.

• Character & Stage Selection Flow

  • Main Menu with Arcade entry points + external links (Discord/Asset Store) + Exit.
  • Character Selection screen with 4 slots (Player/CPU/Empty).
  • Stage Selection screen with stage preview, description, and Back navigation.

• Smash-Style Match Rules

  • Stock-based matches, respawn system, match timer (optional).
  • Win condition detection and winner display.
  • Auto return-to-menu after match end.

• Combat System

  • Hitbox / Hurtbox combat architecture.
  • AttackData + CombatMove + CharacterMoveSet for defining attacks.
  • Supports ground, aerial, and special attacks with directional input logic.

• Modular State Machine (Fighter Controller)

  • Grounded / Air / Attack / HitStun / Landing states.
  • Shield + Shield Break system (regen, break stun).
  • Clean separation between character logic and input providers.

• Dynamic Smash Camera

  • Camera follows the group and zooms in/out based on fighters distance.
  • Optional bounds clamping for stages.

• UI Systems

  • HUD with percent, stocks, and player slot information.
  • NameTag system for player identification.
  • MatchStart UI countdown (“3, 2, 1, FIGHT!”).

📦 INTEGRATIONS

  • Unity New Input System (PlayerInput).
  • TextMeshPro (UI).
  • URP (recommended).

🗺️ WEBSITE

https://bigframeworks.com

💬 DISCORD

https://discord.gg/h4DXVgjyWX

License Terms — BIG FRAMEWORKS

The purchaser receives a non-exclusive, non-transferable, perpetual license to use and modify the Platform Fighter Framework in original Unity game projects, including commercial games.

Completed games incorporating the framework may be published and sold without royalties.

Reselling, redistributing, sublicensing, or sharing the framework, its source code, or its assets as standalone products, templates, or development kits is prohibited.

Contractors or clients who require direct access to the framework's editable source files must obtain their own license.

All intellectual property rights remain with BIG FRAMEWORKS. Third-party components, if present, remain subject to their respective licenses.

Purchase

Buy Now$129.99 USD or more

In order to download this framework you must purchase it at or above the minimum price of $129.99 USD. You will get access to the following files:

Platform_Fighter_Framework 1.0.1.unitypackage 138 MB

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